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	<title>Sony Page</title>
	<link>http://www.snespace.com</link>
	<description>Sony Page</description>
	<language>en</language>
	<category>Sony</category>
	<item>
		<title>Ape Escape 3 PS2</title>
		<link>http://www.snespace.com/Ape_Escape_3_PS2/Page/4569576</link>
		<category>Blog</category>
		<guid>http://www.snespace.com/Ape_Escape_3_PS2/Page/4569576</guid>
		<description><![CDATA[ Created by Sony Computer Entertainment Japan, Ape Escape 3 marks the return of the troublesome piposaru apes, as it once again expands the popular Ape Escape franchise onto the PlayStation 2 computer entertainment system. Get ready to take on these mischievous ...]]></description>
		<content:encoded><![CDATA[<p> Created by Sony Computer Entertainment Japan, Ape Escape 3 marks the return of the troublesome piposaru apes, as it once again expands the popular Ape Escape franchise onto the PlayStation 2 computer entertainment system. Get ready to take on these mischievous apes that are on the loose and up to no good, playing as either the brother Kei or sister Yumi who are determined to put an end to the piposaru's plans. With a humorous storyline depicting pop culture parodies, unique transformations, mini-games, and variety of gameplay, Ape Escape 3 will provide players with lots of laughs. </p><p> STORYLINE </p><p> Specter and the monkeys are back and determined to rule the world! Under Specter's command, the mischievous monkeys are taking control of your television and airing programming that will cloud the mind of anyone who watches. Heroes Kei and Yumi dash through the TV studios capturing monkeys just as their outrageous shows hit the airwaves. Help us stop this primetime primate invasion! </p><p> KEY FEATURES </p><p> <ul> <li>Battle the -monkeys on different television stages where some will be plainly visible, and others will be hiding. Capture a preset number of apes in order to advance to the next level. After a stage has been cleared, players can go back and collect the remaining apes.</li> <li>Take down the -monkeys using a variety of weapons, including the primary weapon which is a net a to grab them. Players will earn new weapons throughout the game as they progress including a propeller, radar sensor and hoolahoop.</li> <li>Enhanced monkey AI allows monkeys to dodge attacks and net attempts. Monkeys will become enraged and knock attacking weapons or a net out of a player's hands and collect them for their own use in battle. If players are hit with the Time Net while it is in an ape's possession, they will be sent out of the level.]]></content:encoded>
	</item>
	<item>
		<title>Design: A Very Short Introduction</title>
		<link>http://www.snespace.com/Design:_A_Very_Short_Introduction/Page/3915300</link>
		<category>Design%3A</category>
		<guid>http://www.snespace.com/Design:_A_Very_Short_Introduction/Page/3915300</guid>
		<description><![CDATA[John Heskett wants to transform the way we think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal, and the car we drive to work in, to the medical equipment used to save lives. Design combines ...]]></description>
		<content:encoded><![CDATA[John Heskett wants to transform the way we think about design by showing how integral it is to our daily lives, from the spoon we use to eat our breakfast cereal, and the car we drive to work in, to the medical equipment used to save lives. Design combines "need" and "desire" in the form of a practical object that can also reflect the user's identity and aspirations through its form and decoration. This concise guide to contemporary design goes beyond style and taste to look at how different cultures and individuals personalize objects. Heskett also reveals how simple objects, such as a toothpick, can have their design modified to suit the specific cultural behavior in different countries. There are also fascinating insights into how major companies such as Nokia, Ford, and Sony approach design. Finally, Heskett gives us an exciting vision of what design can offer us in the future, showing in particular how it can humanize new technology.]]></content:encoded>
	</item>
	<item>
		<title>Sony Battery Pack PSP</title>
		<link>http://www.snespace.com/</link>
		<category>News</category>
		<guid>http://www.snespace.com/</guid>
		<description><![CDATA[Say you are out and about and want to enjoy a great game on your PSP. What is the one thing you are going to need? Battery power! With this authentic Sony product, you can be sure of compatibility.Genuine Sony product3.]]></description>
		<content:encoded><![CDATA[Say you are out and about and want to enjoy a great game on your PSP. What is the one thing you are going to need? Battery power! With this authentic Sony product, you can be sure of compatibility.<ul><li>Genuine Sony product<li>3.]]></content:encoded>
	</item>
	<item>
		<title>Core Gamer Universal Power Solution Cable DSL/DS/PSP/GBASP/IPOD UNIV</title>
		<link>http://www.snespace.com/Core_Gamer_Universal_Power_Solution_Cable_DSL/DS/PSP/GBASP/IPOD_UNIV/Page/5156500</link>
		<category>Universal</category>
		<guid>http://www.snespace.com/Core_Gamer_Universal_Power_Solution_Cable_DSL/DS/PSP/GBASP/IPOD_UNIV/Page/5156500</guid>
		<description><![CDATA[One universal cable provides the ultimate power solution for all your portable gaming consoles and music power needs. Recharge from anywhere - car, home or laptop. Provide multi-compatible power for Sony PSP, iPod, Nintendo DS, Nintendo GBA-SP or Nintendo ...]]></description>
		<content:encoded><![CDATA[One universal cable provides the ultimate power solution for all your portable gaming consoles and music power needs. Recharge from anywhere - car, home or laptop. Provide multi-compatible power for Sony PSP, iPod, Nintendo DS, Nintendo GBA-SP or Nintendo GameBoy. An absolute necessity to power your portable game and music devices! Stylish module transforms compact for travel.]]></content:encoded>
	</item>
	<item>
		<title>Belkin FireWire 6&#039; IEEE 1394 Compatible Cable (4-pin/4-pin)</title>
		<link>http://www.snespace.com/Belkin_FireWire_6%5C%27_IEEE_1394_Compatible_Cable_(4-pin/4-pin)/Page/3756910</link>
		<category>technology</category>
		<guid>http://www.snespace.com/Belkin_FireWire_6%5C%27_IEEE_1394_Compatible_Cable_(4-pin/4-pin)/Page/3756910</guid>
		<description><![CDATA[Attaches a device, like a digital camcorder (4-pin port), to your laptop or another Audio/Video device (4-pin port) Transmission rate of up to 400 MbpsCompatible with all Apple FireWire and Sony i.]]></description>
		<content:encoded><![CDATA[<ul><li>Attaches a device, like a digital camcorder (4-pin port), to your laptop or another Audio/Video device (4-pin port) <li>Transmission rate of up to 400 Mbps<li>Compatible with all Apple FireWire and Sony i.]]></content:encoded>
	</item>
	<item>
		<title>Competition in the 21st Century by Kirk W. M. Tyson, ISBN 1574440322</title>
		<link>http://www.snespace.com/Competition_in_the_21st_Century_by_Kirk_W._M._Tyson%2C_ISBN_1574440322/Page/582695</link>
		<category>Tech</category>
		<guid>http://www.snespace.com/Competition_in_the_21st_Century_by_Kirk_W._M._Tyson%2C_ISBN_1574440322/Page/582695</guid>
		<description><![CDATA[Ten years in the making, this book paints competition of the future based on in-depth research of worldwide business over the past 100 years. By analogy, it shows business competition in its 19th century childhood, 20th century adolescence, and 21st century ...]]></description>
		<content:encoded><![CDATA[Ten years in the making, this book paints competition of the future based on in-depth research of worldwide business over the past 100 years. By analogy, it shows business competition in its 19th century childhood, 20th century adolescence, and 21st century adulthood. The book highlights new beginnings - the Intelligence Age, highly networked "MegaStrategic Business Entities", and the need for both a "Competitive Knowledge Base" and "Perpetual Strategy Process" to provide an early warning system for executives. This book provides the salient characteristics of successful companies, leaders and business practices of the 21st century. It covers business in Europe, North America and the Asia/Pacific region. Dozens of companies are profiled - Nestle, 3M, Toyota, Royal Dutch Shell, Procter & Gamble, Sony - and many more. This is must-reading for executives, managers, investors, students and others who want to plot a successful course for the future. It is also an invaluable reference tool for educators guiding the business leaders of tomorrow.]]></content:encoded>
	</item>
	<item>
		<title>Colani: The Art of Shaping the Future</title>
		<link>http://www.snespace.com/Colani:_The_Art_of_Shaping_the_Future/Page/4003007</link>
		<category>Life</category>
		<guid>http://www.snespace.com/Colani:_The_Art_of_Shaping_the_Future/Page/4003007</guid>
		<description><![CDATA[If there was an award for world's coolest designer, Luigi Colani, with his signature moustache and trademark stogie, would win it hands down every year. Colani has been making bio-morphic streamlined products ever since he graduated from the Sorbonne ...]]></description>
		<content:encoded><![CDATA[If there was an award for world's coolest designer, Luigi Colani, with his signature moustache and trademark stogie, would win it hands down every year. Colani has been making bio-morphic streamlined products ever since he graduated from the Sorbonne, in 1953, with a degree in aerodynamics. He has designed everything from cameras and watches to cars and motorcycles. His visionary studies for supersonic transit, high-speed trains, aerodynamic sports equipment, eyewear, and just about everything else have dramatically altered our designed environment His ultra progressive design patrons include BMW, Canon, Mazda, NEC, Rosenthal, Sony, VW, and Zeiss. This magnificent volume, beautifully produced with hundreds of drawings and photos, showcases for the first time his wide-ranging oeuvre in the context of international design history. Also, it's just, well, incredibly cool.]]></content:encoded>
	</item>
	<item>
		<title>Brand Failures: The Truth about the 100 Biggest Branding Mistakes of All Time by Matt Haig, ISBN 0749439270</title>
		<link>http://www.snespace.com/Brand_Failures:_The_Truth_about_the_100_Biggest_Branding_Mistakes_of_All_Time_by_Matt_Haig%2C_ISBN_0749439270/Page/2130424</link>
		<category>thoughts</category>
		<guid>http://www.snespace.com/Brand_Failures:_The_Truth_about_the_100_Biggest_Branding_Mistakes_of_All_Time_by_Matt_Haig%2C_ISBN_0749439270/Page/2130424</guid>
		<description><![CDATA[*Aimed at marketing practitioners and students. * Uses real examples and comments from leading business experts. What do Coca-Cola, McDonald's, IBM, Microsoft and Virgin have in common? They have all launched new branded products that have failed - spectacularly ...]]></description>
		<content:encoded><![CDATA[*Aimed at marketing practitioners and students. * Uses real examples and comments from leading business experts. What do Coca-Cola, McDonald's, IBM, Microsoft and Virgin have in common? They have all launched new branded products that have failed - spectacularly and at great cost. "Brand Failures" looks at how such disasters occur. It looks at those brands that have launched with the help of multi-million dollar advertising campaigns and then sunk without trace. Matt Haig recounts classic examples from every era of branding including more recent brand failures. The book also has great practical value: each brand scenario includes a checklist of "lessons learnt," so providing "how not to" advice. Some of the brand disasters covered are: Coca-Cola (New Coke), Chevy, Fender, Harley-Davidson, IBM, Microsoft, McDonalds's, Mr. Donut, Perrier, Pets.com, Quaker, Sony, Tang and Virgin.]]></content:encoded>
	</item>
	<item>
		<title>Darkstalkers&#039; Revenge by Run Ishida, ISBN 1569314284</title>
		<link>http://www.snespace.com/Darkstalkers%5C%27_Revenge_by_Run_Ishida%2C_ISBN_1569314284/Page/735334</link>
		<category>Blogs</category>
		<guid>http://www.snespace.com/Darkstalkers%5C%27_Revenge_by_Run_Ishida%2C_ISBN_1569314284/Page/735334</guid>
		<description><![CDATA[Based on the hit Sony PlayStation video game, Night Warriors follows the sometimes scary, sometimes comedic adventures of a cast of weird characters including vampire prince Demitri; catwoman Felicia, a six-foot-tall fur-covered humanoid; ghoulish Lord ...]]></description>
		<content:encoded><![CDATA[Based on the hit Sony PlayStation video game, Night Warriors follows the sometimes scary, sometimes comedic adventures of a cast of weird characters including vampire prince Demitri; catwoman Felicia, a six-foot-tall fur-covered humanoid; ghoulish Lord Raptor; and vampire hunter Donovan.]]></content:encoded>
	</item>
	<item>
		<title>Business the Sony Way: Secrets of the World&#039;s Most Innovative Company by Shu Shin Luh, ISBN 0470820977</title>
		<link>http://www.snespace.com/Business_the_Sony_Way:_Secrets_of_the_World%5C%27s_Most_Innovative_Company_by_Shu_Shin_Luh%2C_ISBN_0470820977/Page/2135206</link>
		<category>Company</category>
		<guid>http://www.snespace.com/Business_the_Sony_Way:_Secrets_of_the_World%5C%27s_Most_Innovative_Company_by_Shu_Shin_Luh%2C_ISBN_0470820977/Page/2135206</guid>
		<description><![CDATA[Sony is a global household name. Look around your house &#8211; you may have a Trinitron television, a VAIO computer, a PlayStation or a Walkman. Or maybe movie DVDs such as Men In Black and Stuart Little. Or music CDs by Billie Holiday, Michael Jackson ...]]></description>
		<content:encoded><![CDATA[Sony is a global household name. Look around your house &#8211; you may have a Trinitron television, a VAIO computer, a PlayStation or a Walkman. Or maybe movie DVDs such as Men In Black and Stuart Little. Or music CDs by Billie Holiday, Michael Jackson or Macy Gray. Sony&#8217; s role in the evolution of electronics over the half a century is undeniable, offering the world the first transistor radio, the first portable stereo, the first home video-game console using three-dimensional graphics, among others. This book tells the story of Sony&#8217; s past and present, and the vision and drive of founders, Masaru Ibuka and Akio Morita. Beyond narrative history, the book serves as a case study for how entrepreneurs, with the right combination of tenacity, passion, creativity and an eye for the future, can build a company from the humblest of beginnings into a global giant, with operating revenues of more than US$50 billion and close to 170,000 employees.<P>The rapid changes in technology and the advent of the Broadband Age have made it difficult for Sony to rest on the laurels it earned in the past. But even as Sony strives to develop beyond traditional realms of a consumer-electronics company to become a global giant of broadband entertainment, one constant will almost always remain within the company&#8217; s culture, and that is Sony&#8217; s drive to think outside conventional wisdom and capture consumers&#8217; imagination, continuing to make them see products and exclaim, &#8220; Ah, it&#8217; s a Sony!&#8221; <P>Shu Shin Luh is a freelance journalist who writes regularly about technology, management and corporate governance issues around Asia. She contributes to publications suchas the South China Morning Post, the China Post, the American Lawyer Magazine and the Corporate Counsel Magazine, and has won awards for her reporting on consumer rights issues. She has worked for the Asian Wall Street Journal and the Washington Post.]]></content:encoded>
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